Promptwi(c)se – The Critical Prompting Game

A card-based learning experience on AI creativity, ethics, and critical prompting

Monika AKSENTEIVSKA (MKD, ICS), Anthoula BALIOU (GR, Aristotle University of Thessaloniki), Martin CULOT (Media Animation), George JOLOGUA (GEO, Caucasus University),Thibault PHILIPPETTE (UCLouvain), Elena SOROLIOU (GR, National and Kapodistrian University of Athens), and Eftychia TOULIOU (GR, European School Radio), Friederike VON GROSS (DE, GMK e.V.).

Concept

Promptwi(c)se is a creative and critical card game designed to help learners explore how to think with AI rather than through it.

The game combines creation, analysis, and transformation phases — called the C–A–T loop — to simulate real-world interactions with AI tools used in media production and communication.

Players alternate between prompting an AI (Create), Analyzing its output through ethical or critical lenses, and Transforming it using creative challenges.

Through playful experimentation, participants learn to question AI’s biases, reflect on their own role as media creators, and understand how human creativity, judgment, and collaboration remain central in AI-assisted contexts.

Priority

Priority 1: Reflecting on AI’s Positive and Negative Roles (Media Production): Exploring how AI reshapes creativity, originality, and authorship.
Priority 2: Addressing AI-Generated Biases and Ethical/Deontological Implications (Media Reception): Understanding bias, fairness, and responsibility in AI-mediated communication.
Priority 3: Developing Skills as a Critical AI Prompter (Production and Reception): Learning to guide, refine, and interpret AI systems effectively.
Priority 4: Developing Skills as a Creative AI Prompter (Production and Reception): Using AI to enhance rather than replace human imagination.

Objectives

  • Strengthen critical and creative thinking in AI-assisted writing and media production.
  • Develop reflective awareness of AI biases, limitations, and ethical dimensions.
  • Foster collaboration and dialogue around responsible use of AI in creative work.
  • Encourage experimentation with prompts, reprompting, and transformation as tools for learning.
  • Promote digital literacy and metacognition through playful, inquiry-based practice.

Target group

Secondary and higher-education students (ages 15+)
Media literacy educators, teachers in communication, digital culture, or creative writing.
Adaptable for classroom sessions, workshops, or teacher training contexts.

Modalities : steps and instructions

Step 1 – Setup

Players (2–6 per team) receive four color-coded decks:
🔵 Prompt (Create) 🟢 Lens (Analyze) 🔴 Challenge (Transform) 🟣 Special (Meta).

Each team also needs access to an AI tool (e.g., ChatGPT, Copilot, Gemini).

Step 2 – Game Rounds: The C–A–T Loop

1️⃣ 1. Create: Draw a Prompt card and ask the AI to complete the task.
2️⃣ 2. Analyze: Draw a Lens card to critically examine the AI output and reprompt to improve it.
3️⃣ 3. Transform: Draw a Challenge card to creatively modify the result under new constraints.

Players may use one Special card per round to change the rules or provoke reflection.

Step 3 – Presentation & Voting

Teams share their final output. The group votes for two awards:
🏆 Most Creative and 🤖 Most Critical/Ethical.

Step 4 – Debriefing

A short discussion follows, guided by the facilitator:

  • What made your AI result feel human or artificial?
  • How did teamwork change your ideas?
  • What did you discover about your own way of thinking with AI?

Material and ressources